125 research outputs found

    Electroencephalography (EEG) as a Research Tool in the Information Systems Discipline: Foundations, Measurement, and Applications

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    The concept of neuro-information systems (neuroIS) has emerged in the IS discipline recently. Since the neuroIS field’s genesis, several neuroIS papers have been published. Investigating empirical papers published in scientific journals and conference proceedings reveals that electroencephalography (EEG) is a widely used tool. Thus, considering its relevance in contemporary research and the fact that it will also play a major role in future neuroIS research, we describe EEG from a layman’s perspective. Because previous EEG descriptions in the neuroIS literature have only scantily outlined theoretical and methodological aspects related to this tool, we urgently need a more thorough one. As such, we inform IS scholars about the fundamentals of EEG in a compact way and discuss EEG’s potential for IS research. Based on the knowledge base provided in this paper, IS researchers can make an informed decision about whether EEG could, or should, become part of their toolbox

    Discriminating goal-directed from nongoal-directed movements and its potential impact for BCI control

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    Differences in the electroencephalographic (EEG) recordings between the execution of goal-directed and nongoal-directed movements have been recently shown in [1]. Such differences can be of interest for brain-computer interfaces (BCIs) control, when combined with information on the kinematic level (e.g. velocity decoding), since this combination mirrors the hierarchic way one plans a movement. In this study, we show that the time-domain differences between these movements are discriminable in a single-trial classification

    Time domain classification of grasp and hold tasks

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    Brain-Computer Interfaces (BCIs) enable its users to interact with their environment only by thought. Earlier studies indicated [1, 2] that BCI might be a suitable method for controlling a neuroprostheses, which could assist people with spinal cord injuries (SCI) in their daily life. One drawback for the end user is that only simple motor imaginations (MI) are available for control e.g. MI of both feet to control ones arm is abstract and in contradiction to an associated natural movement. Therefore we are looking for means to design a more natural control modality. One promising scenario would be to use MI of different grasps to actually control different grasps of the neuroprosthesis. In this study we attempt to classify the execution of different grasp types in low-frequency time-domain EEG signals

    Movements of the same upper limb can be classified from low-frequency time-domain EEG signals

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    Brain-computer interfaces (BCIs) can be used to control neuroprostheses of spinal cord injured (SCI) persons. A neuroprosthesis can restore different movement functions (e.g., hand open/close, supination/pronation etc.), and requires a BCI with a sufficiently high number of classes. However, sensorimotor rhythm-based BCIs can often only provide less than 3 classes, and new types of BCIs need to be developed. Since a couple of years, a new EEG feature has evolved: low-frequency time-domain signals. For example movement trajectories [1] and movement directions [2] were decoded using this feature. In the present study, we investigated whether low-frequency time-domain signals can also be used to classify several (executed) hand/arm movements of the same limb. A BCI relying on the imagination of such movements may be used to control a neuroprosthesis more naturally and provide a higher number of classes

    Temporal Coding of Brain Patterns for Direct Limb Control in Humans

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    For individuals with a high spinal cord injury (SCI) not only the lower limbs, but also the upper extremities are paralyzed. A neuroprosthesis can be used to restore the lost hand and arm function in those tetraplegics. The main problem for this group of individuals, however, is the reduced ability to voluntarily operate device controllers. A brain–computer interface provides a non-manual alternative to conventional input devices by translating brain activity patterns into control commands. We show that the temporal coding of individual mental imagery pattern can be used to control two independent degrees of freedom – grasp and elbow function – of an artificial robotic arm by utilizing a minimum number of EEG scalp electrodes. We describe the procedure from the initial screening to the final application. From eight naïve subjects participating online feedback experiments, four were able to voluntarily control an artificial arm by inducing one motor imagery pattern derived from one EEG derivation only

    Frequency Specific Cortical Dynamics During Motor Imagery Are Influenced by Prior Physical Activity

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    Motor imagery is often used inducing changes in electroencephalographic (EEG) signals for imagery-based brain-computer interfacing (BCI). A BCI is a device translating brain signals into control signals providing severely motor-impaired persons with an additional, non-muscular channel for communication and control. In the last years, there is increasing interest using BCIs also for healthy people in terms of enhancement or gaming. Most studies focusing on improving signal processing feature extraction and classification methods, but the performance of a BCI can also be improved by optimizing the user’s control strategies, e.g., using more vivid and engaging mental tasks for control. We used multichannel EEG to investigate neural correlates of a sports imagery task (playing tennis) compared to a simple motor imagery task (squeezing a ball). To enhance the vividness of both tasks participants performed a short physical exercise between two imagery sessions. EEG was recorded from 60 closely spaced electrodes placed over frontal, central, and parietal areas of 30 healthy volunteers divided in two groups. Whereas Group 1 (EG) performed a physical exercise between the two imagery sessions, Group 2 (CG) watched a landscape movie without physical activity. Spatiotemporal event-related desynchronization (ERD) and event-related synchronization (ERS) patterns during motor imagery (MI) tasks were evaluated. The results of the EG showed significant stronger ERD patterns in the alpha frequency band (8–13 Hz) during MI of tennis after training. Our results are in evidence with previous findings that MI in combination with motor execution has beneficial effects. We conclude that sports MI combined with an interactive game environment could be a future promising task in motor learning and rehabilitation improving motor functions in late therapy processes or support neuroplasticity

    Short time sports exercise boosts motor imagery patterns: implications of mental practice in rehabilitation programs

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    Motor imagery (MI) is a commonly used paradigm for the study of motor learning or cognitive aspects of action control. The rationale for using MI training to promote the relearning of motor function arises from research on the functional correlates that MI shares with the execution of physical movements. While most of the previous studies investigating MI were based on simple movements in the present study a more attractive mental practice was used to investigate cortical activation during MI. We measured cerebral responses with functional magnetic resonance imaging (fMRI) in twenty three healthy volunteers as they imagined playing soccer or tennis before and after a short physical sports exercise. Our results demonstrated that only 10 minutes of training are enough to boost motor imagery patterns in motor related brain regions including premotor cortex and supplementary motor area (SMA) but also fronto-parietal and subcortical structures. This supports previous findings that motor imagery has beneficial effects especially in combination with motor execution when used in motor rehabilitation or motor learning processes. We conclude that sports MI combined with an interactive game environment could be a promising additional tool in future rehabilitation programs aiming to improve upper or lower limb functions or support neuroplasticity
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